Article:
Playing intelligence: On representations and uses of artificial intelligence in videogames

dc.creatorHennig, Martin
dc.date.accessioned2020-08-17T10:00:54Z
dc.date.available2020-08-17T10:00:54Z
dc.date.issued2020-07-06
dc.description.abstractComputer games take up and extend traditional discourses on technology and artificial intelligence (AI). Moreover, representations of AI in computer games include not only narrative aspects but game mechanics as well. This contribution focuses on what distinguishes this kind of AI representation from other medial forms, and on how different types of AI representation can be identified within the computer games field. Overall, representations of AI make visible specific aspects and ideologies implied by the gameplay. From this perspective, it is outlined how these representations work either as support for fantasies of self-empowerment or as an emphasis on medial determination; moreover, cultural functions and meanings provided in this context are highlighted.en
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14328
dc.identifier.urihttps://necsus-ejms.org/playing-intelligence-on-representations-and-uses-of-artificial-intelligence-in-videogames/
dc.identifier.urihttps://mediarep.org/handle/doc/15297
dc.languageeng
dc.publisherAmsterdam University Press
dc.publisher.placeAmsterdam
dc.relation.isPartOfIssn:2213-0217
dc.relation.ispartofseriesNECSUS_European Journal of Media Studies
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectKIde
dc.subjectKünstliche Intelligenzde
dc.subjectdigitale Gesellschaftde
dc.subjectVideospielde
dc.subjectAIen
dc.subjectAI developmenten
dc.subjectartificial intelligenceen
dc.subjectdigital societyen
dc.subjectGamesen
dc.subjectintelligenceen
dc.subjectnarrativeen
dc.subjectvideo gameen
dc.subject.ddcddc:791
dc.titlePlaying intelligence: On representations and uses of artificial intelligence in videogamesen
dc.typearticle
dc.type.statuspublishedVersion
dspace.entity.typeArticleen
local.coverpage2020-11-20T13:11:24
local.identifier.firstpublishedhttps://necsus-ejms.org/playing-intelligence-on-representations-and-uses-of-artificial-intelligence-in-videogames/
local.source.epage171
local.source.issue1
local.source.issueTitle#intelligence
local.source.spage151
local.source.volume9

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